Conway's law suggests that designs are constrained by
organizational communication structures. I've seen
that law manifest itself over and over again and I'd assert that it is
impossible to develop a cohesive software platform unless the proper
collaborative dynamics exist.
Specifically, to develop a software platform that can satisfy the needs
of many different product-lines, consumers, and/or dependent projects, you want
those dependent projects to be able contribute back and co-develop the
platform. This approach shares
ownership, shortens the development life-cycle, and enables innovation across
the organization.
It follows that the dynamics required to develop a platform
are different from normal silo'd team dynamics.
The dynamics you need mimic that of the open-source community. Developers need to be good citizens in a
larger community. Here is what I think
that means:
First. Be Self-Aware.
There are four stages to mastery: Unconscious Incompetence,
Conscious Incompetence, Conscious Competence, and Unconscious Competence. It is very important to know where you are on
that progression before you interact with a community.
If you aren’t self-aware, you run the risk of making an
unfounded assertion when a question may have been more appropriate. (We all know the A-hole that emails a
discussion list making claims before doing his/her homework) Thus,
I’d recommend always starting from the conscious incompetence perspective and
communicate with that tone. If you are
new to a project, communicate via questions to confirm assumptions before
making assertions.
Once you’ve achieved conscious competence, help others
out! Take questions from others, and propose solutions to them politely and
in an open audience. Everyone will
benefit from the ensuing discussion and it will enable innovation. You may have a solution that others can
improve upon, but the tone should remain propositional.
As you progress to Unconscious Competence, swtich from
proposing solutions to delivering them.
Instead of simply proposing solutions in email, you should be submitting
pull requests with working code.
Second. Be aware of a
project’s maturity.
Early on, projects are trying to pickup momentum. They may be throwing stuff at a wall to see
what sticks. It is important to
recognize that. Often, in the early stages of a project the participants are
trying to demonstrate the most amount of value in the shortest amount of time, which
is one way to get a project funded / off-the-ground. If a
project is in that state, complaining about configurability and elegance of
interface might not be the best idea.
Third. Be aware of others.
(IMHO) Passionate rock-star developers are often arrogant
and obsessive-compulsive. Those great
developers want things their way, and they believe they have the best
solution. (Myself included, I must have
been an asshole to work with early in my career)
As you start collaborating with larger communities of
developers, you realize that beauty is in the eye of the beholder. You can appreciate other’s perspectives with
an increased tolerance for other ways of doing things. (other coding styles, languages, and best practices)
Finally, I think you get to a place where you can listen to
others’ ideas without feeling an immediate compulsion to improve upon
them. This is powerful, especially for
seedling ideas. Passion for an idea is a
fickle thing. Sometimes its more
important to keep your mouth shut, and let a peer evolve an idea before
suggesting improvements and vocalizing all the nuances, edge cases, and counter
examples that might make it difficult.
You never know what might grow out of any random thought.
As a corollary, it’s important that people feel welcome to
bring ideas out into the open. If other
people don’t feel that they can bring ideas to you, or you feel you
cannot bring ideas to them, it is
YOUR fault and no-one else's Its important for each citizen to own that dynamic and ensure
the atmosphere is conducive to innovation.
IMHO, these dynamics are essential in any successful collaborative community. Furthermore, such dynamics are cultivated by successful benevolent dictators. (shout-out to @zznate
and @spyced, two of the better dictators I’ve met.)
We had a great discussion on this topic at Health
Market Science (HMS), where we do a lot of open source work. Incase anyone is interested, I posted the
slides that drove the conversation.
http://www.slideshare.net/boneill42/collaborative-software-developmentHopefully people find it useful.
(tnx to @jstogdill for the mentoring over the years)